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FVector dir = Dest - Start;
GoalDirection = dir.SafeNormal();
FVector::DotProduct(FVector::ForwardVector, GoalDirection);
float AcosAngle = FMath::Acos(dot);
float angle = FMath::RadiansToDegrees(AcosAngle);
https://amored8701.tistory.com/m/132
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